Table, so if you change compile/link options, watch out for that as well. Also, an earlier version had the exported function pointing to an entry in a jmp May change, you will need to check disassembly and change the WPM size. If you do not, the size of the exported thread routine If you want to build yourself, you must use the compiler and linker settings included in the project file, "Minimal x86". For load, it patches some opcodes to clear zf so it works for pro as well. So this modifies an opcode in the hitman process in memory to always jmp to the "ok do a save" condition, instead ofĪ conditional jl based on number of saves so far. To have any checksum checking for the part this modifies in the running process, there may be an initial checksum check before or while I do not patch the hitman image on disk because they are using a packer which I'm working on atm although they do not appear I wrote this because I want to play harder difficulty in hitman blood money without being limited by saves. You can now save and load on pro, plus unlimited saves on all difficulties. I've only tested on steam though, make a new ticket if it fails on a non steam please. I added pattern matching to find target address, should work on non-steam and non-english now as well. Removes save limit for latest version of hitman blood money.
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